I wanted to try some simple character RIG and improve my workflow in general (watch this tutorial from Hart, really cool stuff! https://www.youtube.com/watch?v=JLzPgmfL274&ab_channel=hart). This Hulk was the result of zbrush sculpting, Maya UVs creation, substance painting and Arnold lighting and rendering (I did some minus changes in Photoshop too).
I used all the knowledge adquire within the Artheroes Likeness program and I got inspired by the great J Hill Orc piece (https://www.artstation.com/artwork/lxQ5ne). I also want to thx Josh Wallace (https://www.artstation.com/joshwallace) for the support, the man has all the patience in the world and I'm learning a lot from him, thx Josh!